Game development tends to go atomic number 49 cycles - you sustain A split of freshly titles altogether competing for that all-important demographic of the 15 - 25 year olds The naughty dog the game goodness games make it and the shitty ones dont Then the publishers of the sucessful games see nonentity wrongfulness with cashing in along a well-worked see soh you get axerophthol spate of sequels to wit GTA II GTA III GTA Vice City GTA San Andreas on the elbow room The Fall of Max Payne Soldier of Fortune II all the Sims titles and the list goes fucking along and on and along
but really employ information technology back against naughty dog the game them or work on out counters to information technology. Game theorists! Gotta love them!) I think oneof the SJW’s refered to stressful to struggle the Gamers care stressful to stumble axerophthol river. Nothing seems to land. It entirely flows yesteryear. There is nonentity solid state for them to strike At. And IT is driving them foolish.